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Marvel Snap needs to find room for these 10 X-Men

  • Writer: Eric Halliday
    Eric Halliday
  • 5 days ago
  • 5 min read

promotional art for the Marvel Snap game

I am currently loving the new season of Marvel Snap. Mostly because it brought in my girl Surge. I love the more obscure characters in the X-Men lore and am happy to see characters like her and Prodigy getting the time to shine. But there's a LOT of X-Men yet to grace a card in Marvel Snap.


Here's ten I think would be great additions.


10) Banshee


One of the OG X-Men and part of one of my favorite memes related to comics. Sean Cassidy is a mutant who's bizarre ability allows him to release sonic waves with his voice. Not only can he repel people away with a scream, but he can fly by...by...*ahem* yelling at the ground loud enough. I love it.


What their card would do: Imagine you had three cards in a location and, by playing Banshee as the fourth, he'd scream and cause your other cards to duck out to other locations with free spots. You couldn't control WHERE they'd go, but chances are if they're cards like Vulture, Human Torch, or Multiple Man you'd still benefit in some capacity.


09) Longshot


Longshot, real name...Longshot...has probability powers which allow him to give himself good luck. And while that is a power that, unluckily for him, makes him a really boring character to write, it could make him a really lucky card to have.


What their card would do: Imagine if you were tied at a location at the end of the game. You could have Longshot have the ability where if played at a location where it's tied at the end of the game, he gets +4 power turning the tide in your favor. If would only work if tied so you'd have to do some math planning, but it would be a fun card to play.


08) Stacy X


Yeah, I know the character is not the most beloved of characters due to a slew of problematic story choices made with this prostitute turned super hero but I think the character works in the right story, or, in this case, the right game. And that's thanks to her pheromone control abilities.


What their card would do: Imagine if you played this card across from your enemy's cards with On Reveal abilities. Stacy X would use her power to randomly pick a card with On Reveal abilities and have them active their power in a way that effects YOUR cards. Their Ironheart powers up YOUR cards. Their Gambit takes one of their cards and destroys another of their cards with it. Stuff like that.


07) Lockheed


An adorable little purple dragon which is actually an alien race called the Flock, Lockheed is Kitty Pryde's constant companion. Able to fly and breath fire, they make the perfect pet. And while most of Kitty Pryde's cards feature Lockheed, they've yet to get their own cards.


What their card would do: Imagine you play Kitty Pryde. When she goes back to your hand, at the start of the next turn, if you had Lockheed it would fly to that spot left behind by Kitty and gain +2 power. It could be played normally as well, but the large benefit would be the free play of the card.


06) Maggot


Japheth is a weird one. He showed up like Marvel's next big new X-Men, disappeared and then showed up again years later to be executed for dramatic effect. But he definately made an impression. Not because of his casual Morpheus look, but more because of his two slug-like creatures that ingested matter and then transferred energy back to Japheth. Gross.


What their card would do: Imagine playing Maggot at a location. Two Maggot cards come from him and go into the other two locations on the enemy side, each -2 power. For each Maggot that gets to be played, Maggot gains +2 power.


05) Snowbird


Narya is a weird one right out of Alpha Flight. She is, in a way, an eskimo god and not technically a mutant but her first appearance was in X-Men and she will often show up in times of mutant troubles...though mostly when they go to Canada. Her bizarre power is that she is able to shapeshift into any animal...who is native to the Canadian arctic north (which is a pretty big "terms and conditions may apply").


What their card would do: Imagine (if I could break out of this habit of saying "imagine") if we got rid of that pesky "Canadian arctic north" clause of her powers and just focused on the animal bit. Marvel Snap has an ALARMING amount of animals in it. Dogs, cats, monkeys, dinosaurs, birds, Wolverine. All sorts. Imagine if Snowbird was like a 2/6 card, but when played transformed into a random animal card from every card available. You could end up with something meh like Howard the Duck, or you could summon Lockjaw to help you get more cards out.


04) Avalanche


Avalance, A.K.A. Dominic Szilard Janos Petros, A.K.A. that dude who looked awesome in the intro to the old X-Men cartoon but never really showed up in it, has fallen away as of late and doesn't get used a lot despite his powerful ability to create destructive vibrations.


What their card would do: Imagine (all the people) you had that location that fills itself with rocks. Or you had one of the many characters that throw rocks on your side or into your deck. Having Avalanche in play would not only destroy all rocks in your deck or hand, but prevent more from showing up on your end. Niche card? Sure, but there's no good rock counters yet.


03) Callisto


Callisto is one of my favorite underrated comic characters. Sure, her story is stupid. She's a beautiful woman who got injured and had to wear an eye patch. Immediately deciding that society has no place for a "monster like herself" she took to living underground where she would then find mutants that she considered ugly and had them live with her as their de facto ruler. Over time, she got over both that AND herself and become an absolute badass with heightened senses that is more than willing to decide matters with a good ol' West Side Story-esque knife fight.


What their card would do: Imagine if you played this 3/5 card somewhere. It would call forth a card from the opponent's deck of equal power and if the enemy card has a lower cost, Callisto would be destroyed. If it tied, Callisto and the enemy would stay, and if the cost was higher, Callisto would destroy the opponent's card. Something to emphasize the duels she loves.


02) Meltdown


Tabitha Smith, A.K.A. Meltdown (Also see, Boom-boom, Time Bomb, Boomer, Meltdown, Firecracker, and Mutate 35. Tabitha Smith is an awesome and reckless character able to create energy time bombs. When throwing these explosives she generates, she can actually decide how long before they explode, how big the explosions are, and even how much sound they generate. She is a violent, chaotic, and rarely sober, force of nature.


What their card would do: Imagine, when played, Tabitha causes three "time bombs" to appear under the three locations. On the FOLLOWING turn, one of the locations, at random, would get hit by a time bomb and one of the cards there would be destroyed. If gives the opponent one turn for something they don't fully understand which is what it's like fighting Meltdown.


01) Cypher


Yeah! I said it! Cypher! Douglas Aaron Ramsey. I think Cypher would be a fun 1/2 card despite his primary mutant ability being the ability to understand any language and speak, listen to, or write it.


What their card would do: Imagine, Marvel Snap is available in 13 different languages. Imagine if you played the Cypher card and all the card text, for you and your opponent, got changed to a different language until the end of the game. Imagine then, you play a card like Toxie Moxie that your opponent has never seen before and still doesn't know because they don't have something in the right language.

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