Meet my Marvel Snap deck that is accidentally tearing through the Ranked mode
- Eric Halliday
- May 4
- 5 min read

So, a ways back my kids got into Marvel Snap and they asked me why everyone's deck was just big angry looking dudes when there are so many other cooler characters in Marvel. It was always gun bois and anger fighters, and killer robots and whatnot.
Just for a change I wanted to see if I could make an all female deck and have it be something I could play against my kids to give them a change of pace. And, admittedly, there's a lot of really cool female characters in Marvel Snap so I threw together a team and changed it slightly over time.
Currently, this is that team:

If you can't see the image clearly, it's:
Silver Sable (1,0)
Echo (1,2)
Toxie Doxie (2,1)
Armor (2,3)
Cassandra Nova (3,0)
Captain Carter (3,2)
Rogue (3,2)
Diamondback (3,3)
Negasonic Teenage Warhead (3,3)
Galacta (4,5)
Gwenpool (4,6)
Spider-Woman (5,8)
At first glance it looks very week as it takes the first 8 cards to make 13 power. But that's where they're throw you off. And when I accidentally forgot to switch to my normal deck for playing ranked mode, I made a horrifying discovery; a lot of players don't know what to do about this.
Let's get into it.
Silver Sable (1,0)
A great first turn card. One of the awesome parts of using this card is that people don't think much about that -2 that she gives out, which makes it really fun when your Diamondback card shows up and turns it into a -4.
Echo (1,2)
Echo is a super fun one for when you know that you got an opponent about to drop an Onslaught. Echo actually counters a lot of decks including the ones involving Captain America's shield and the occasional Shuri/Wong. She's disruptive and I love her.
Toxie Doxie (2,1)
TD is a relatively hard card to come by as, currently, the only way to get her was to make out the progress bar in a recent limited time event that is now over and done with, sort of like how Cassandra Nova was. If you're unfamiliar with her, she takes two cards in your hand and gives them +2 power with the catch that you can't play them on the next turn. This boost in your power though, gets your opponent really worried about what's coming though.
Armor (2,3)
Armor is a good thwart for a lot of edgelord decks, especially if you smell one of those pesky Venom to Zola decks. Even when played early, Armor, much like Echo, allows you to shape the layout of the game pretty early by stating exactly where you and the opponent can play certain cards. She also plays well with Echo, thwarting any chance of Killmonger removing her from play.
Cassandra Nova (3,0)
Cassandra is a VERY conditional card. If you can play here in the first three turns DO IT. Having as many cards as possible missing one power makes them targets for an additional -2 should they encounter your Diamondback. But the later in the game you play her, as the opponent will have less cards in their deck, the weaker she will be and the less benefits you'll find. Just make sure to check the player info my clicking their avatar first to make sure they don't have Arishem (which would give them 12 extra cards and giving you a HUGE boost).
Captain Carter (3,2)
Captain Carter plays really well with a lot of cards in this hand. Even if you play her in the last turn, if she gets boosted by Gwenpool, Galacta, Toxie Moxie, or any combination of them, she'll share those perks with whatever card she is in the backrow with. Consider every boost she gets double if you can play her on the last turn as the 4th card in a location.
Rogue (3,2)
Rogue will always be the one card that every deck I have will need to contain. I love her so much. I have watched her interactions with enemy Wong, Luke Cage, and Morbius just drain the light from my opponents faces. And now, she's extra fun because everyone is playing that Sam Wilson Captain America deck and if you play her on that pesky shield it kinda defeats their whole plan.
Diamondback (3,3)
Diamondback is an incredibly powerful card that everyone is sleeping on, which is why they haven't ruined her with a nerf yet. But any card that was effected by Silver Sable, Cassandra Nova, or Spider-Woman can enjoy an extra -2 at Diamondback's hand. And if you get a location that takes power away? Playing Diamondback there is almost a guaranteed win as long as they don't have Magik.
Negasonic Teenage Warhead (3,3)
If played carefully, Negasonic Teenage Warhead can be DEVASTATING. If you see that there's a Venom to Zola coming up and you get the first move on turn 5, playing her where you know Venom is going to be effectively destroys every card at that location. Their Venom absorbs them all and then...POOF. Gone. Played early, it's also a fantastic card that allows you to control the flow of the battlefield. It's also a really fun trap to play on the 5th turn against an opponent you know is waiting till the last turn to play something powerful at that location that only allows one card. Just watch for Bucky.
Galacta (4,5)
Sure, Galacta has appeared so rarely in Marvel comics that many will debate whether or not the character is even canon. I get that. But the truth of the matter is, Rivals made her adorable, and Snap made her a powerhouse. With the proper placement (especially if you can play her early) you can get some huge perks, particularly from Captain Carter. Having that big ol' power boost always helps.
Gwenpool (4,6)
Gwenpool causes my opponents to cry harder than I did at the end of her first series (seriously, if you haven't read it don't tell me you love Marvel). This is another one that plays perfectly with Captain Carter. In fact, as most of the cards in this deck have low power, Gwenpool boosts the viability of a lot of them. Also, it's Gwenpool.
Spider-Woman (5,8)
Bless this 5-cost wonder. Spider-Woman causes so much ruin that if she had a slightly lower cost you'd see quit rates go through the roof. And while her ability to take 1 power away from every enemy at a location is amazing, if you play her where you already plopped down Diamondback you're not getting -1, you're getting -3. In a space where your opponent has four cards the Spider-Woman/Diamondback combo causes a sudden -12 which is GIANT.
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